Super Smash Bros. Melee, known in Japan as DairantÅ Smash Brothers Deluxe
(大乱闘スマッシュブラザーズDX?, lit. Great Melee Smash Brothers Deluxe),
often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its
launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor
to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game is centered on characters from Nintendo's video gaming franchises such as Mario, Pokémon, and The Legend of Zelda. The
stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.[1] Melee's gameplay
system offers an unorthodox approach to the "fighter" genre as percentage counters measure the level of damage received, rather
than the health bar traditionally seen in most fighting games.[2][3] It builds on the first game's broad appeal by adding new
features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has been
featured in several multiplayer gaming tournaments.[4][5]
The game received a generally positive reception from the media, as well as awards and acknowledgements from gaming publications.
It achieved strong sales upon release,[6][7] and is the GameCube's best-selling game, with more than seven-million copies sold as
of March 10, 2008.[8]
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1. Extract the file with winrar
2. Change .gcm extension to .iso
3. Burn the game on 4x speed
4. Enjoy